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视频模板 - 电影叙事

game-cinematic, arpg, three-kingdoms, ancient-china, combat, archery, lyubu, key-visual, hud-safe, companion-to-image

视频模板 - 电影叙事 AI 提示词效果图

提示词

A ~10 second in-engine cinematic ARPG action sequence, photoreal, Unreal-Engine-5-grade render quality, desaturated filmic color grading, shallow depth of field on the background. Strict in-game camera discipline — one continuous beat, no cuts, no swish pans, no overlays drawn on top of the frame.

# Scene (reference image: {argument name="reference_image" default="game-screenshot-three-kingdoms-lyubu-yuanmen-archery"})
- Setting: {argument name="environment" default="a dusty late-Han military encampment (辕门) between two facing armies, earthen ramparts and wooden palisades framing a wide parade ground, tattered red and black war banners fluttering on tall poles, distant rows of spearmen in lacquered leather armor standing in formation, low golden-hour sun cutting horizontal god rays through drifting dust"}.
- Hero (center of frame, stays identical from first to last frame): {argument name="hero" default="Lyu Bu (吕布), a tall broad-shouldered general in ornate red-lacquered lamellar armor with a phoenix-crest helmet and a purple-and-gold sash, long tied-back black hair, thick sideburns, serious piercing eyes, powerful warrior frame"}.
- Prop: {argument name="weapon" default="a tall red-lacquered recurve longbow with gold-filigree grip, a single long-shafted bronze-tipped war arrow nocked on the string"}.
- Target in the deep background, visible through haze: {argument name="target" default="a single upright halberd planted head-down in the sand roughly 150 paces down the range, a small red ribbon tied near its blade"}.

# Action (three micro-beats across ~10s, single continuous shot)
1. 0.0 - 3.5s  Draw + hold. Hero is already in the frame as the shot opens. He pulls the bowstring smoothly back to anchor next to his cheek; the bow arches into a tight half-moon; his stance widens slightly; the ribbon on the arrow shaft flutters in the wind; his breath is held, eyes locked on the distant target; dust whirls slowly around his boots. Camera is locked-off or breathes with a micro-dolly of less than 5cm — no full camera move.
2. 3.5 - 6.5s  Charge. A faint {argument name="qi_color" default="warm amber-gold"} qi glow builds along the arrow shaft and up the bowstring; tiny embers of qi drift off the arrowhead; the bow creaks subtly; a banner behind the hero snaps once in the wind; the two armies in the far background remain still and silent, watching; no muzzle flash, no lens flare, no UI text pops.
3. 6.5 - 10.0s  Release + follow. A crisp bowstring snap; the arrow streaks cleanly across the frame in a single golden trail, leaving a very short motion trail (less than a third of the frame); camera stays locked on the hero's stance recovery — shoulders drop, drawing hand recoils, the bow returns toward a neutral hold; in the deep background the halberd's red ribbon reacts almost imperceptibly (a single pluck of the ribbon is enough — do not show the arrow striking).

# Technical direction
- Framing: hero occupies roughly the center-left third of the frame for the entire shot; horizon line low; target visible as a small silhouette far right-deep.
- Lighting: cinematic golden-hour key from the left, cool teal fill on the right, volumetric god rays + fine dust particles drifting left-to-right, ~5fps dust parallax in the deep field, subtle bloom on the qi glow only.
- Motion: no camera shake on release, no match-cuts, no slow-motion ramps; the release is in real time at normal speed. Physics plausible — bowstring tension, arrow flex, armor plates click, sash flutters.
- Sound in spec (even if the exported file has no audio): draw creak, one inhale, bowstring snap, arrow whistle fading into wind. Do not render any on-screen sound-effect text.
- Color: desaturated filmic grade, deep warm shadows, slight filmic grain, subtle chromatic aberration at frame edges only.
- HUD: none rendered in this shot (the companion image template carries the HUD; this video is a pure in-engine action beat that can be overlaid with HUD in post or paired with the 

常见问题

视频模板案例适合什么模型?

这条提示词主要面向 GPT Image 2,也可按效果迁移到同类图像模型。完整提示词可在 craftprompt.vip 复制。

使用「视频模板案例」需要参考图吗?

需要。请先准备风格或主体参考图,再粘贴提示词生成,效果更稳定。

如何用「视频模板案例」生成UI界面?

复制提示词 → 选择合适模型并上传参考图 → 在 craftprompt 生图工作台生成。

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