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视频模板 - 电影叙事

game-cinematic, arpg, three-kingdoms, ancient-china, combat, cavalry, zhaoyun, escort, key-visual, hud-safe

视频模板 - 电影叙事 AI 提示词效果图

提示词

A ~12 second in-engine cinematic ARPG action sequence, photoreal, Unreal-Engine-5-grade render quality, desaturated filmic color grading, shallow depth of field on the background. Strict in-game camera discipline — one continuous beat, no cuts, no whip-pans.

# Scene (reference image: {argument name="reference_image" default="game-screenshot-three-kingdoms-zhaoyun-cradle-escape"})
- Setting: {argument name="environment" default="the Changban (长坂坡) battlefield in the late afternoon, a broken rural road cutting across rolling yellow-earth hills, overturned wooden war-chariots and broken shield walls scattered across the ground, thick drifts of battlefield smoke and dust, Cao Cao's distant cavalry visible as a dark wave of spears and banners on the far ridge, low amber sun cutting through the haze"}.
- Hero (center of frame, stays identical from first to last frame): {argument name="hero" default="Zhao Yun (赵云), a young handsome Shu general in white-and-silver lacquered lamellar armor with a silver lion pauldron, long black hair tied back under a silver-winged helmet, determined steady eyes, blue sash, blood-smudged cheek but not wounded"}.
- Mount: {argument name="mount" default="a tall white warhorse with a dark mane, silver-studded tack, full gallop"}.
- Left-arm cradle: {argument name="infant" default="the infant heir A Dou (阿斗) wrapped tight in a red silk sling across Zhao Yun's chest, small head resting safely under his left shoulder armor, peacefully asleep"}.
- Weapon (right hand): {argument name="weapon" default="a long steel spear with a phoenix-tassel just below the blade, held in a one-handed mid guard"}.
- Enemy in the near ground (mid-shot): {argument name="attacker" default="a single Cao Cao cavalry officer in black-iron armor swinging a saber at Zhao Yun from the right side"}.

# Action (three micro-beats across ~12s, single continuous shot)
1. 0.0 - 4.5s  Escort gallop. Hero rides straight toward camera-left on his white warhorse through the smoke; his left arm is clearly visible cradling the infant sling against his chest (the red silk is unmistakable); his right hand holds the spear low and trailing; hooves kick up dust and small embers drift past; the background cavalry remains a soft out-of-focus threat; camera tracks alongside on a smooth lateral dolly matching horse speed.
2. 4.5 - 8.0s  Single PERFECT DODGE parry. The enemy officer enters hard from the right swinging a saber at Zhao Yun's head; Zhao Yun leans his torso subtly left to shield the infant sling with his shoulder, snaps the spear up one-handed into a perfect diagonal parry, and deflects the saber upward in a single sharp metal-on-metal sparkle — {argument name="parry_color" default="cold silver-blue"} qi briefly flashes along the spear shaft; the infant stays peacefully asleep, unharmed, unshaken; camera holds steady and does NOT zoom in.
3. 8.0 - 12.0s  Clear the path. Hero redirects the spear back to a low trailing guard; the warhorse vaults cleanly over an overturned war-chariot blocking the road; dust and embers stream upward past the frame; hero lands smoothly on the far side, silhouette briefly rimmed by the low amber sun, eyes still locked forward; the enemy officer falls out of frame behind; end on the hero galloping away from camera into the smoke haze with the red silk cradle still clearly visible at his chest.

# Technical direction
- Framing: hero and horse occupy the center-left two-thirds of the frame for the entire shot; the infant cradle at his chest is always readable; horizon low; never cut to a close-up.
- Camera: smooth lateral + gentle trailing dolly matching horse speed, zero handheld shake, focus stays on the hero throughout, background stays bokeh.
- Lighting: cold haze-ambient from above, warm amber rim from the low sun behind/left, volumetric smoke + dust drifting, subtle bloom only on the parry qi flash and on the silver armor highlights.
- Motion: photoreal horse gallop, 4-beat gait, plausible one-handed spearwork, t

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